Wednesday, May 28, 2008

Finally, something actually worth posting about

I am happy to inform the world that I have been chosen to be News Editor of The Quill for the upcoming year. I was able to bullshit my way to the top, I guess.

I know this position will be a lot of work. I know I will need to bone up on my fact checking and interview skills, as well as learn how to fill space and meet deadlines. It will be another job, pretty much. But I must be willing to weather the difficulties to get to the delicious, caramel-covered benefits and fun. I mean, at the very least, my name and visage will appear biweekly for slack-jawed gawkers to ogle and berate.

It's going to be an interesting year.

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Friday, September 21, 2007

MEANWHILE, EARLIER THIS WEEK...

I probably should've posted this earlier, but here be the article and comic strip I had published in the new issue of The Quill:



I was reading some older issues and found a letter to the editor complaining about the direction of The Quill at that time (early 2003). They also complained about the comics, done by someone I know. I wonder if my useless junk articles and insane/inane comic strips, this one working quite well with the art editor's Catholic Priest-flavoured comics, will get the same level of hate mail? Maybe when next time, when I plan to make fun of Tim Roller...

Anyway, for your enjoyment, the many things a wannabe writer with autistic tendencies does with his free time:

1) THE SERIES SYNOPSIS - I've had comic book concepts cooking for years, and now that I have some level of confidence in my ability to have coherent ideas, I feel like writing it down in a permanent way. Of course, I still edit and rethink the things constantly, but I still like to get my general character profiles and story ideas recorded.

2)MAKIN' VIJAGAMES - Continuing since I was like 6 or 7, I often still do basic design work for video games, most of the time based on the series profiled in those synopses. Often, these video games are there just for me to have something entertaining to imagine while doing menial things...like work. More recently, it's been mostly arcade-style beat-em-ups and Smash Bros.-style fighting games (go figure) featuring my universe of crazy characters. Since I can't think of my own music, these games always feature music from other games or David Bowie.

3)Looking up old cartoons on wikipedia, because you only come across true gems like The Turk once in a blue moon. The best ideas I use in stolen/parody form in activity #1.

4)Making blog posts that drone on and on about things nobody cares about.

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Saturday, September 15, 2007

Vindicaton!

Whaddya know, I got plugged by a podcast, as my online persona helped one of the casters figure out the name of an obscure Marvel comics character. It is definitely a good show, so if you have any interest in the VS card game, listen to it. REGULARLY.

Also on the agenda: The suspenseful wait to see if I submitted my comic strip in the right size for it to be published in the next Quill. I know I got my half-sincere-half-sarcastic overview of Googlism. All of my future website reviews will be mostly sarcastic, though (how can I not do so when faced with the infamy of Tim Roller?)

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Friday, January 19, 2007

Review: Wario Ware Smooth Moves (+ Apology)

Oh my crap, I completely forgot to do the Daily Grind yesterday. That defeats the whole purpose. To make up for this injustice to anyone who may be reading, I will post my recently written newspaper review for the new Wario Ware, plus more later! Enjoy.

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Part of the genius of the Wario Ware series is that no matter what new gimmick is foisted upon every new iteration of the series, it is able to make it work, and work well. I can say for sure that Smooth Moves continues the tradition, making the weirdest use of your Wii Remote you could possibly think of. There are actually several uses, but we’ll get to that shortly.

For those unfamiliar, Wario Ware is a collection of ‘microgames’ that usually last only a few seconds and are played in succession at rapid-fire speed, testing your reflexes. You get the one to three word instructions for each game (Collect! Shoot! Dance Monkey Dance!) flashed briefly before it starts, so you only have a miniscule time to figure out what you’re doing. However, it really doesn’t take long for you to get into it, and when you get into it, things seem to come naturally.

This Wii edition, of course, takes advantage of the remote and all its motion sensing goodness. The series’ humour meshes well with this, as it forces you to hold the remote like a weight, a pencil, a handlebar, and even atop your head (all the various forms are explained to you in hilariously serene vignettes). Believe me; you will look insane playing this game, which increases your enjoyment, especially in a group setting.

The single player, which follows the surreal adventures of the Wario and his cohorts, is fairly short. But even after initially completing the game, you’ll want to go back and beat your best scores while simultaneously discovering every one of the around 200 games, and unlocking some longer mini-games (including a shooting gallery and an endless tower you must bounce a ball up). After beating the single player you also unlock the multiplayer mode, which allows you to share the insanity with up to 11 other people (alternating with one remote). These modes run from basic elimination to frantic contests that might actually serve as the highlight of the whole game when you gather together with peers.

I’m a big fan of the series, so there was already a guarantee that I would enjoy this. Like all the others, I recommend this to anyone who looks for someone simple and addicting, or to anyone looking for another great Wii game for parties. If you do not enjoy shoving fingers into 3D noses…play it anyway, because I said so.

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Monday, September 25, 2006

Legion of Superheroes

When Cartoon Network cancelled Justice League Unlimited and Teen Titans, it left a big void in my life where awesome cartoons based on comic books should be. When I heard that they were making an animated series based on Legion of Superheroes, another one of DC's classic superteams (debuting back in the 50s), I hoped to Odin himself that it would be able to comfort my grieving. It debuted the morning of Saturday, September 23rd on the new hybrid network CW, and I did something I haven't done in years: Made sure I didn't miss a Saturday morning cartoon. I can say from that return to childhood tradition that the latest superhero confection has a lot of promise.
For the unititated, the Legion of Superheroes is a teenage superteam from the 31st century, which is known for having almost 100 members over it's history(I've counted). Each member of the Legion is usually a one-trick pony in the powers department (and in the case of many of them, a pony who's one-trick is downrigh bizarre, as in the case of cartoon core cast member Bouncing Boy). Now, the 31st century is a futuristic society where humans and aliens from all sorts of planets live peacefully. However, it wouldn't be a very exciting superhero show if the people actually lived peacefully, would it? So they're threatened by supervillains on a regular basis.
In the first episode, a particular group of villains(the Fatal Five, a regular in the comics that will likely be their most frequent adversaries on the show) causes 3 Legionnaires to go back in time and recruit the hero all people in the future idolize...Superman. They end up in Supes' teen years, when he still lives in Smallville with Ma & Pa Kent and is just getting used to his alien powers(I still haven't figured out whether travelling to this time period was intentional or not). After they meet and talk to him for a spell, he is convinced to come to the future with them. He gets there, meets the rest of the crew and has a semi-rivalry with field leader Lightning Lad, leading him to temporarily 'quit' the group. After finding a museum dedicated to his adult self, he becomes inspired, dons the blue-and-red and comes to the rescue of the team. He decides to stay in the future (because his buddies can drop him off at the exact moment he left, so no worried parents), everyone is happy, hurray.
The first episode does the origin thing pretty well. We get a good idea of how the stories and character interactions will work out in the future (Superman/Superboy will struggle to learn his powers and will have a continuing friendly rivalry with Lightning Lad), and an introduction to most of the recurring cast (including Brainiac 5, Saturn Girl, the aformentioned Bouncing Boy, Triplicate Girl and Phantom Girl, who's wide, unblinking eyes scare the crap out of me.) The first episode probably won't be very indicative of the overall quality of the show, as more time might be needed to truly develop the characters and writing to it's peak (this is expected, as both Justice League and Teen Titans improved as time passed.) Even so, I already see some endearing and entertaining qualities in it that I am sure will not be squandered (unless the show suffers a premature death by not garnering the viewship of those damn kids).
Hardcore Legion fans might be dissapointed that certain important characters are not featured as prominantly as they should (namely Cosmic Boy, who will be appearing later on, voiced by Wil 'Wesley Crusher/Gordie from Stand By Me/cool blog guy' Wheaton), but I think it has the spirit of the comic well embedded in it. Because it's a Saturday morning cartoon, I'm not really expecting it to reach JLU levels of amazing (although expecting JLU levels of amazing from most things in life might be asking for too much), I will keep watching to see what kind of awesome the show eventually becomes (hopefully). I'm very optimistic about the future of this show set in the future (I'm so lame).

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Tuesday, September 19, 2006

What will we do 2nite?

I recently purchased a new laptop, so I can now update my blog from away from my desktop. It's not that impressive, but screw ya', jerk. To make up for my lack of ability to think of new content, I will post my new reviews for the new 'versity paper.
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Disgaea 2: Cursed Memories (PS2) review

I really hate it when I find something really cool, and it’s already disappeared from the face of the Earth, preventing me from ever enjoying it to the fullest. After a few bad situations where I procrastinated, and so a number of games and DVDs became out of my reach, I decided from then on that I would make sure to get what I want before it’s too late. Among the major things whose bandwagon I missed was a PS2 title called Disgaea and its fellow Nippon Ichi-developed brethren (including La Pucelle, Phantom Brave, and Makai Kingdom), and so when I heard it’s sequel was coming, I made sure I was there to get it the day it was released (which was also in limited numbers, much like it’s predecessor).
For the uninitiated, Disgaea 2 is a strategy-RPG, basically chess with 100% more exploding penguins. Fans of Final Fantasy Tactics will likely feel at home, but there are number of small elements thrown into the mix (including panels with different effects, combo attacks, and strategic use of throwing friends and foes) that give a tad more complexity to the game. If you’ve never touched a Strategy-RPG before, Disgaea might not be the best place to learn the ropes of the genre, but once you got some experience, by all means track this sucker (and you will have to look hard, what with the limited quantities and all.)
These things have stories now, don’t they? Well, Disgaea 2 is no different, and all those worried that they need to play the first one to understand what’s going in the sequel will be happy to know that this is more of it’s own thing (although reading about Disgaea on the Wikipedia might be a good idea, as Disgaea 2 still likes to throw in references to it, and a few major characters reappear, but as of yet I haven’t seen anything that distracts from the main game.) The plot has the main character Adel’s village cursed and transformed into monsters. In a last ditch effort to reverse the curse, Adel’s mother attempts to summon the demon overlord who hexed them, but instead conjures up his bratty daughter. Adel is then charged with using the Overlord’s daughter to find and kill him, thus removing the curse from his village. Along the way, they meet many bizarre characters who assist, deter, or just report parts of your quest on the news. The story is punctuated with full voice acted dialogue that can be quite humorous.
The main game has around 13 chapters to its story, each separated into a few battles. When you aren’t journeying ahead, there are a few side quests to keep you busy. Entering the Dark Assembly allows you manipulate demonic politics(by bribing senators, getting them drunk, getting them un-drunk, waking them up when they fall asleep, or if those don’t work, kicking the crap out of them) so extra things become available to you. Every item you obtain can be upgraded by entering the little universe within it (there’s a first) and traversing the seemingly never ending levels fighting increasingly tough enemies. There’s also a few alternate endings and other little goodies you can unlock by being persistent and trying out different things in the main game.
Graphically, Disgaea 2 is still 2D characters on 3D backgrounds, neither of which really push the PS2 to its limits. Even so, there are some cool looking attack effects thrown in for your amusement. It’s just so satisfying watching your characters perform a 1000000+ damage team attack (which is entirely possible in this game.)
It’s a real shame Disgaea 2 can’t be enjoyed by everyone because of its low distribution. If you see a copy of this game on the shelves of your local game merchant and you have an interest in turn-based strategy or demon penguins, don’t be afraid to pick it up. This is the kind of game that can steal many, many hours of your life. Or, if it doesn’t, you could probably make a pretty penny from selling it on eBay.
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Babyshambles: “Down in Albion"

I really didn’t know what to expect when I made the foolish decision to review a CD from the pile that sits in a cubby hole in the Quill office. I made sure to choose the one that looked the least metal or rap (metal and rap fans should thank me for this), and so I ended up with Babyshambles. I’ve never once encountered this band before, but trying out new things is something reviewers should do, I guess.
According to the press release that comes with the CD, Down in Albion is the band’s debut album, contains their UK Top Five ‘Fuck Forever’(UK Top Fives are far more interesting than those in North America, it seems), and was produced by Mick Jones of The Clash. Did these instill any additional expectations in me? Not really, I was only hoping this CD, and this band, were not soul-crushingly awful (although finding a band like that would inspire an entertaining review for you guys). I am happy to report that Babyshambles has made a relatively pleasant musical excursion.
Down in Albion starts off with a fairly catchy tune, and the rest of the songs follow suit with the same variety of ambient alternative-rock, with the exception of the tenth song, Pentonville, which sounds like an African folk song. I have absolutely no idea why they would put a song that sounds like African folk on their CD, but I liked Pentonville, so it’s really more of a curious inquiry than any sort of criticism. I really can’t think of a particularly painful song on the album, it’s consistently enjoyable, breezy listening.
I guess that is my biggest problem with Babyshambles: while their CD is completely fine, it never really connected to me in any way. Listening to the album a few times, I could never find anything that stuck out and said “Aren’t I revolutionary and excellent!” There really wasn’t anything that made me want to download all their stuff, go out and buy everything with their name on it, or even to anticipate what they are planning on doing next. If I ever encountered one of their songs on the radio (which I never expect to, what with songs called Fuck Forever and the like), I wouldn’t turn the dial, but, as I said, I wouldn’t go out of my way to listen to it, either. It’s probably a personal taste thing, and I can definitely see this band having a fan base (which it probably already does, I just don’t feel like checking), just don’t count me among them. Do I recommend this album? I think it might be worth a look if British alternative is your thing, but you might want to seek out their singles first.
On a related note, I read in the newspaper a couple days ago that Babyshambles frontman Pete Doherty (formerly of The Libertines, a band I haven’t listened to, but that may change soon) recently got off a charge of possessing heroin, cocaine, AND crack cocaine. Afterwards, the judge complimented Doherty for one of the band’s songs (The Blinding, not found on this album). Now, his music is all well and good, but is it really worth a “Get-Out-Of-Jail-Free” card?
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Wednesday, September 06, 2006

My success in Journalism #1

Here's a fairly mundane article that I wrote and was printed in the local university paper. I hope future articles have more of my personality iterjected into them, but whatever gets my name out there.
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The Simpsons: Season 8- I voted Kodos!
By Matt B!

Recently, Fox has released yet another season of the show that all people love and live by, The Simpsons. Season 8 continues the tradition of wacky plots, great characters, and hilarious quotes that you and you friends pull out on a regular basis, maybe without even noticing it (it’s like a normal part of your speech patterns at this point.) There’s lots of good stuff in this DVD, but here’s what I consider the highlights of the collection:

*Hank Scorpio: World’s nicest boss, world’s greatest supervillain? In You Only Move Twice, Homer finally finds a job he enjoys in Cypress Creek and meets his new boss, voiced by Albert Brooks. Whether telling Homer the best place to find hammocks or fighting off a horde of anti-Terrorist forces, he always has the time to throw out a line or two. “Have you ever seen a man yell at a shoe before?”

*In Hurricane Neddy, you finally get to see perpetually cheery neighbor Ned Flanders snap and get sent to the asylum. Plus, we get an appearance from Ned’s beatnik parents.

*Everyone wants their spirit guide to be a coyote that sounds like Johnny Cash, but the closest most of us will ever get is El Viaje Misterioso du Nuestro Jomer(The Mysterious Voyage of Homer), which contains one of the best animation sequences in the series.

*The X-Files’ Fox Mulder and Dana Scully visit Springfield to help Homer track down an alien, and declare it the most irritating case they’ve ever had(especially after a turtle steals Grandpa’s teeth.) The same episode also contains Leonard Nimoy, and that makes you want to watch it even more.

*It’s a battle between Mr. Burns’ army of imaginary snowmen and Homer’s ‘Political Powers’ when both are trapped in a mountain cabin after an avalanche in the episode Mountain of Madness.

*An entire musical episode, featuring Shary Bobbins (an original creation, like Ricky Rouse and Monald Muck.)

*The introduction of Poochie, who has since become the mascot of the ‘extreme’-ifying of popular media.

*Mr. Sparkle, the Japanese detergent mascot that looks like Homer, makes his first appearance in this season, where he banishes dirt to the land of wind and ghosts.

*Finally, Season 8 contains Homer’s Enemy, the first and last appearance of Frank Grimes, who could be the only truly logical character in the show’s history.

Expect the DVD to contain the same amount of extras as past sets, including deleted scenes and commentaries on every episode by the writers, producers, and cast members. The set comes into two different boxes (like the Season 7 set), either a normal DVD box or one in the shape of Maggie Simpson’s head. Now, I must be off to look for my lost shaker of salt…oh, here it is!

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