Sunday, November 02, 2008

Ketchup

In the meantime, you missed many important events, including ma birfdah and spooky H'al'lo'we'en day. Thems the breaks when I'm busy doing super important junk.

I've been playing the new Castlevania for DS. It is difficult at points, which I mean every single boss battle. All after the first have killed me approximately 4 or 5 times each before I somehow plow through them. The enemies are also jerks, but not unbeatable jerks, and the game doesn't let buying important life-saving potions become an easy task either! The difficulty, in a way, does make it different from the previous portable editions of the franchise, which I was hoping.

The main gameplay mechanic, glyphs, is pretty much a combination of the previous games soul stealing/magic cards system. It works, and finding a neato combo is fun, but it seems the actual glyph collecting is more complicated than it should be, with the things showing up after defeating certain enemies at a low rate. It would be easier it they popped up as much as the souls in Dawn of Sorrow did, but maybe I'm just missing something at the point of the game I am in currently.

The element system for the weapons works, but switching between different sets of powers so I can gut jellyfish with swords and then smash derby-wearing skeletons with pickaxes can be tiring at times. Also, aside from stuff like "fish hate lightning" and "skeletons hate hammer", the weaknesses and resistances aren't always easy to figure out without killing one first and examining the enemy guidebook.

I'm enjoying it, but I've still a ways to go before slaying Dracula. I'll get that bastard good, though.

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1 Comments:

At 2:45 PM, Anonymous Judy! said...

And then you'll get him again and again and infinity times more after that. There is no end in sight for Castlevania.

 

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